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Monthly Archives: June 2011
In the second part of this two-part series on adding game mechanics to Agile (read Part 1) processes, I want to discuss limiting the amount of cards a team has “in flight” at any given time. By in-flight, I … Continue reading
Seems like everybody wants to gamify everything these days. Far be it for me to not jump on this bandwagon as well :-). When properly harnessed, adding game mechanics to certain processes can make them more fun, engage the team … Continue reading