Monthly Archives: June 2011

Adding Game Mechanics To Agile Processes Part 2: Limiting In-Flight Cards

In the second part of this two-part series on adding game mechanics to Agile (read Part 1) processes, I want to discuss limiting the amount of cards a team has “in flight” at any given time.   By in-flight, I … Continue reading

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Adding Game Mechanics to Agile Processes Part 1: Card Aging

Seems like everybody wants to gamify everything these days. Far be it for me to not jump on this bandwagon as well :-). When properly harnessed, adding game mechanics to certain processes can make them more fun, engage the team … Continue reading

Posted in agile, Productivity, ROI, work ethic | 3 Comments